Fights
A guide about the figths.
Once you reach at level 8 you will unlock the ability to fight other players using the /fight
command This guide will show you the basics of it.
Before starting
In a fight, the following information are to take into account at all costs :
⚡ The energy points
🗡️ The attack points
🛡️ The defense points
🚀 The speed points
🌬 The breath in stock
🫁 The breath regeration ratio
For more information about those numbers, please see the profile section.
Fight types
Normal fight
A normal fight can be started with the /fight
command. You can add a @user
option just after the command, to specify a user to fight. If you are not the creator of the fight, and if you don't have any state alteration, you can click on the ✅ emoji in reaction. In these type of fights, the winner earns glory points. Take note that the energy is consumed with this kind of fight.
Friendly fights
The friendly fights work the same way as the normal fights but no one is losing energy nor earning glory points at the end. To start one you can run the/fight
command, with the friendly
option set to true
.
Progress of a fight
The fight is a turn by turn system. At every turn you will have to choose between 5 options, depending on the classes :
Infantryman: Simple attack, Piercing attack, Powerful attack, Charging attack, Protection
Tank: Simple attack, Intense attack, Shield atatck, Defense boost, Counter attack
Gunner: Quick attack, Sabotage attack, Boomerang attack, Cannon attack, Intense attack
Knight: Simple attack, Quick attack, Heavy attack, Blessing, Rest
Paladin: Simple attack, Ram attack, Ultimate attack, Shield attack, Divine attack
Veteran: Quick attack, Energetic attack, Charging attack, Piercing attack, Concentration
Mage: Poisonous attack, Fire attack, Breath-taking attack, Cursed attack, Dark attack
The above attack stay the same for the equivalent of the associated class, depending on the level.
The person with more speed gets first turn (or randomized if both fighters have the same speed).
Attack details
The details of the various attacks can be read below:
Breath management
Almost every attack needs a certain number of breath in order to be used, as they consume this amount when it's launched successfully (even when it fails to hit the opponent). At the beginning of their turn, a fighter will see its breath stock increase by the regeneration ratio that depends on their class. The info about breath stock, regeneration and consumption can be checked using the /classesinfo
command.
If a player doesn't have enough breath to use an attack they want to use, due to the fact that it needs more than what thay have, there is a slight chance it will still launch successfully.
Victory conditions
The fight ends when a fighter's life drops to 0.
A fight can also end when both fighters both lose all their energy on the same turn or when the 24th turn has ended. These conditions will trigger a draw.
When the fight ends, you'll probably lose energy, except if the fight was friendly, but it'll be recovered over time.
If a fighter doesn't react for more than 30 seconds, the fight will be considered as over. The inactive fighter will lose this fight, and all their energy if it was a ranked one.
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